2019 BGG rank #7604

Latice Hawai'i

2–4 players 20 min Ages 6+ 1.7/5 complexity 5.7/10 rating

About this game

For eons, Pele fought Mo’o for dominion over Hawai’i. Mo’o summoned the elements and the animals of Hawai’i to create an insurmountable challenge. Do you have what it takes to become the champion of Hawai’i? In Latice Hawai’i, players take turns laying tiles that each present an animal and an element. Tile placement requires the animal or element to match adjacent tiles. Players earn extra moves through superior strategy. Easy to learn, hard to master, Latice Hawai’i is an excellent addition to any collection, be it humble as a gecko or worthy of the game rooms of Maui and Pele. The new edition features new components and thoughtfully revised content to create the best possible updated version of the game. Rules have been added for "kid mode", "timed modes", and "advanced player modes" —description from the publisher

What it feels like

Tile Placement Pattern Building Square Grid Pattern Recognition Puzzle Abstract Strategy Educational

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Setup

1. Place the game board in the center of the table. 2. Put all 72 color tiles and 12 wind tiles face down in a pile and shuffle them together. 3. Divide the tiles evenly into individual player pools: - 2 players: 42 tiles each - 3 players: 28 tiles each - 4 players: 21 tiles each 4. Each player draws 5 tiles from their personal pool and places them on their rack (these are their starting hand). 5. The youngest player goes first. TOURNAMENT-STYLE SETUP (optional): Shuffle the 72 color tiles separately from the 12 wind tiles. Divide color tiles into even player pools, then equally distribute wind tiles to each player to shuffle into their personal pool. VARIANT SETUPS: - Fast Start: Draw 9 color tiles and place in an X formation centered on the moon square before distributing remaining tiles. Each player starts with 1 sunstone. - Spike: Draw 21 color tiles and place in a star formation centered on the moon square before distributing remaining tiles. Each player starts with 1 sunstone and 1 halfstone. - Endgame: Draw 33 color tiles and place in a large star formation centered on the moon square before distributing remaining tiles. Each player starts with 2 sunstones.

Turn flow

A turn consists of one FREE first move followed by any number of additional purchased moves. PHASE 1 – FREE MOVE: Every turn begins with one free move at no cost. Choose one of four actions: (a) Play a color tile — place a tile from your rack onto the board adjacent to an existing tile, matching all touching sides by color or shape. (b) Play a wind tile — shift any one tile already on the board one square in any cardinal direction, then discard the wind tile and immediately receive one free extra move. (c) Exchange tiles — swap any number of rack tiles for an equal number of tiles drawn blindly from your pool; exchanged tiles shuffle back into your pool. (d) Pass — end your turn without taking any action. PHASE 2 – PURCHASED MOVES (optional): After the first free move, spend 1 sunstone OR 2 halfstones to take each additional move. You may continue buying moves until you run out of stones or run out of tiles on your rack. PHASE 3 – EARN STONES: After playing a color tile, check if it matches on 2, 3, or 4 sides and collect the appropriate stones. If the tile was placed on a sun square, earn an additional sunstone. PHASE 4 – SUNSTONE LIMIT CHECK: At the end of your turn, if you hold more than 3 sunstones, discard the excess. Halfstones are unlimited. PHASE 5 – DRAW: After your turn ends, draw tiles from your pool to refill your rack to 5 tiles. If your pool has fewer than 5 tiles remaining, draw all remaining tiles. If your pool is empty and your rack is not full, do not draw. Play passes clockwise.

Scoring and victory

Race to empty — the first player to place all tiles from their pool and rack wins. No point accumulation determines the winner; stones are spent as currency for extra moves, not tracked as final score. Scoring sources: Halfstone: earned by matching on 2 sides (Double) — used to purchase additional moves (2 halfstones = 1 extra move), Sunstone: earned by matching on 3 sides (Trefoil) — used to purchase additional moves (1 sunstone = 1 extra move), Two sunstones: earned by matching on all 4 sides (Latice), Bonus sunstone: earned by placing a color tile on a sun square (cumulative with other stone earnings), Tiebreaker: if all players must pass, fewest remaining tiles wins

Source: Rulebook

Rules to know

The most useful rules for getting a first game right.

General

Win by being the first player to empty both your tile pool and your rack.

The objective of Latice Hawai'i is to be the first player to place all tiles from both your tile pool and your rack onto the board. If all players are forced to pass (no legal moves remain for anyone), the player with the fewest remaining tiles (pool + rack combined) wins. If two or more players are tied for fewest tiles in this situation, the result is a tie.

Setup

The youngest player starts the game by placing one tile on the center moon square, then draws one tile from their pool.

The youngest player takes the first turn of the game. They must place one tile from their rack onto the center moon square of the board. After placing that tile, they draw one tile from their personal pool to replenish their rack. Normal turn rules apply from this point forward.

Turn structure

The first move of every turn is always free (no stones required).

Every player's turn begins with one free move that costs no stones. This free move can be: playing a color tile, playing a wind tile, exchanging tiles, or passing. Only moves after this first free move require spending stones.

Turn structure

After the first free move, each additional move costs 1 sunstone or 2 halfstones.

After taking the first free move of a turn, a player may take additional moves by spending stones: 1 sunstone OR 2 halfstones per extra move. A player may buy as many additional moves as they can afford, continuing until they run out of stones or run out of tiles on their rack. Stones may be spent immediately upon earning them.

Turn structure

Play a color tile from your rack onto the board, matching all orthogonally adjacent tiles by color or shape.

To play a color tile, place it from your rack onto any open square on the board that is orthogonally adjacent (up, down, left, or right — not diagonal) to at least one tile already on the board. Every side of the newly placed tile that touches an existing tile must match that existing tile by either color or shape (or both). A tile may be connected on 1, 2, 3, or 4 sides. Each color tile played counts as one move.

General

Adjacent means orthogonally adjacent: up, down, left, or right. Diagonal does not count.

In Latice Hawai'i, 'adjacent' always means orthogonally adjacent — sharing a direct edge in one of the four cardinal directions (up, down, left, right). Diagonal connections (sharing only a corner) are never considered adjacent and do not factor into matching requirements or stone-earning.

Special

Play a wind tile to shift any one tile on the board one square in a cardinal direction; earn one free extra move afterward.

When you play a wind tile from your rack, choose any tile already placed on the board and shift it one square up, down, left, or right to an adjacent open square. The moved tile does not need to match the tiles adjacent to its new position. After playing the wind tile, discard it into the shared wind discard pile and immediately receive one free extra move (no stones required). Each wind tile played counts as one move.

Special

A tile shifted by a wind tile may become detached from all other tiles on the board.

When a wind tile is used to move a tile on the board, the shifted tile may end up completely separated from all other tiles — i.e., it is not required to remain connected to the rest of the tiles on the board after being shifted.

Common questions and edge cases

I played a wind tile and shifted a tile. Now I use my free extra move to play a color tile. Does the color tile need to connect to or match the tile I just shifted?

No. The color tile played during the wind tile's free extra move may be placed anywhere on the board where it legally matches adjacent tiles. It has no required relationship to the tile that was shifted by the wind tile.

I used a wind tile to shift a tile onto a sun square. Do I earn a sunstone?

No. Shifting a tile onto a sun square using a wind tile does NOT earn a sunstone. The sun square bonus only applies when a color tile is played directly from a player's rack onto the sun square.

I shifted a tile with a wind tile and it ended up adjacent to 3 matching tiles. Do I earn any stones?

No. Stones are only earned by playing color tiles from your rack onto the board. Shifting a tile via a wind tile never earns stones, regardless of how many matching tiles surround the shifted tile's new position.

I currently hold 3 sunstones. I earn 2 more sunstones mid-turn from a Latice placement. Do I immediately discard the extras?

No. The 3-sunstone cap only applies at the END of your turn. During your turn, you may temporarily hold more than 3 sunstones and should spend them before your turn ends. Any sunstones still over the limit at the end of the turn are then discarded.

Can I buy back a wind tile from the discard pile if I have 5 tiles on my rack?

No. The wind buy-back action is only available when you have fewer than 5 tiles on your rack.

If I buy back a wind tile from the discard pile, does that use up one of my moves?

No. Buying back a wind tile from the shared discard pile does NOT count as a move. It is a separate action you can take at any point during your turn. However, actually playing that wind tile onto the board does count as a move (costing stones unless it's your free move).

I played a wind tile and got a free extra move. Is that extra move truly free, or do I still need to spend stones for it?

The extra move earned by playing a wind tile is completely free — no stones required. This is separate from the normal free first move of a turn; even if you already used your free move before playing the wind tile, the wind tile still grants one additional free move.

I used my free extra move from a wind tile to play a second wind tile. Do I get another free extra move?

Yes. Each wind tile played grants one free extra move. If you use the first wind tile's free extra move to play a second wind tile, you earn another free extra move from the second wind tile.

I place a tile on a sun square and it matches all 4 sides (a Latice). How many sunstones do I earn?

You earn 3 sunstones total: 2 for the Latice (matching all 4 sides) plus 1 bonus for placing on the sun square. These are cumulative.

Can I draw new tiles from my pool in the middle of my turn to refill my rack?

No. You only draw new tiles at the end of your turn. During your turn, you play only from the tiles currently on your rack.

I want to exchange 3 tiles from my rack. Does this cost 1 move or 3 moves?

Exchanging tiles costs 1 move regardless of how many tiles are swapped. Exchanging any number of tiles (from 1 up to all 5) is a single move action.

I just earned a sunstone from a tile placement. Can I immediately spend it on my next move in the same turn?

Yes. Stones earned during your turn can be spent immediately on additional moves within the same turn.

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