Setup
Deal 8 cards to each player; place remainder as draw pile.
Shuffle all 65 cards. Deal 8 cards face down to each player. These become their starting hands. Place the remaining cards face down near the board as the draw pile. Players may look at their own cards at any time.
Setup
Place 5 destination (number 1) cards between players to form the board.
The 5 number-1 cards serve as destination markers and are placed in the center between the two players. Each card corresponds to one of the five expedition destinations and anchors that destination's column on the board, including space for each player's expedition and the shared discard pile.
Setup
Agree on number of rounds before play; three is recommended.
Before the game begins, players agree on how many rounds to play. Three rounds is the recommended number. For multi-round games, use paper and pencil to record each player's score after each round. Cumulative scores across rounds determine the winner.
Turn structure
Each turn: first play a card, then draw a card — both steps are mandatory.
On your turn you must perform exactly two actions in order: (1) Play one card from your hand — either adding it to an expedition or discarding it to a destination discard pile. (2) Draw one card to replace it — either from the top of the face-down draw pile or the top card of any destination discard pile. Both steps are mandatory; you cannot skip either.
Card play
You may play a card to start or extend one of your own expeditions.
When playing a card to an expedition, the player places it on their own side of the board next to the matching destination space. If no cards have yet been played to that expedition, this starts a new expedition. If cards are already there, the new card extends the expedition and must partially cover the previous card. Players may only add to expeditions on their own side of the board. All card values in an expedition remain visible to both players.
Restriction
Cards in an expedition must always be placed in strictly ascending numerical order.
Once a numbered card is placed in an expedition, every subsequent card added to that expedition must have a higher number. The numbers do not need to be consecutive — any higher number is permitted. Backtracking is not allowed under any circumstances; you cannot place a card with the same or lower number than the last card in that expedition.
Card play
Investment (handshake) cards multiply an expedition's value and must be played before any numbered card.
Each of the five destinations has 3 investment cards (also called risk or handshake cards). Investment cards may only be played at the very beginning of an expedition — before any numbered card has been added. Any number of investment cards (0, 1, 2, or 3) may be played in succession before the first numbered card. Once a numbered card has been played to an expedition, no more investment cards may be added to it.
Card play
Instead of playing to an expedition, you may discard a card to the matching destination discard pile.
A player may discard any card from their hand by placing it face up on the board in the discard space corresponding to that card's destination. If previous cards have been discarded there, the new card must completely cover them, so only the top (most recently discarded) card for each destination is visible.