1987

Megalomania

2–6 players 0 min Ages 13+ 1.0/5 complexity 0.0/10 rating

About this game

Gripped by Election fever, there is little the genuine megalomaniac will not do to gain power. Going around the board, the players as candidates in a political election, have the opportunity to: Raise money - legally or in the underworld, where rewards and risks are high Spend money on advertising and broadcasting Discover the Underworld activities of others and declare them to the newspapers Strike deals with other candidates Bribe newspaper editors

What it feels like

Roll / Spin and Move Humor Political

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