1964 BGG rank #5036

Midway

2 players 120 min Ages 12+ 2.4/5 complexity 5.8/10 rating

About this game

The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking. The basic game is very simple, but there are a number of additional rules which add realism and complexity: CAP fighters, surface actions, anvil and wave attacks, etc. The game is superior with a neutral referee for true double blind play. Developed with the technical aid of C. Wade McClusky, Rear Admiral U.S.N. (Ret.) Avalon Hill Complexity Rating: 3 Counters: 219 excluding blank counters.

What it feels like

Simulation Paper-and-Pencil Ratio / Combat Results Table Secret Unit Deployment Minimap Resolution Grid Movement Square Grid Variable Set-up Dice Rolling Hidden Movement Movement Points Wargame Nautical World War II Weather

Explore these mechanics in Cardboard

Start an original prototype from reusable design patterns—not this game's content.

Open mechanics workbench

Similar games