Setup
Cards come in 4 difficulty levels indicated by background color.
There are 4 difficulty levels for the symbol cards, each indicated by the card's background color: Blue = beginner, Green = standard, Red = complicated, Mauve = expert. Players choose which color(s) to include before the game and shuffle only those cards together into the face-down deck.
Setup
Only the top 10 cards are used; the rest are discarded before play begins.
After shuffling the chosen difficulty cards together face-down, only the first (top) 10 cards will be used during the game. All remaining cards are set aside/discarded before play begins. This means the game always lasts exactly 10 rounds regardless of how many cards are in the shuffled deck.
Setup
Cards are placed face-down; the face-up side is NOT used during play.
When setting up the deck, cards are placed with their symbol face down. The side facing up is never used during the game. The first player draws the top card and secretly looks at the side that was facing the table (the symbol face) to determine the available symbols for that round.
General
A game lasts exactly 10 rounds.
Palm Reader is always played over exactly 10 rounds, one for each of the 10 cards set aside during setup. After the 10th round is resolved and scored, the game ends immediately.
Turn structure
The Rollbox passes clockwise each round to determine the new first player.
At the start of each round (except the first), the Rollbox is passed to the next player clockwise. That player becomes the new first player for this round. The first player in the very first round is selected randomly.
Turn structure
The first player shakes the Rollbox to roll the die secretly, then draws the top card.
The first player shakes the Rollbox while covering its opening so the die does not fall out, then drops it on the table. The die result is visible only to the first player through the Rollbox window. The first player simultaneously draws the top card from the deck and secretly views the symbol face (the side that was facing down). The die result (1–5) tells the first player which numbered symbol on that card must be communicated this round.
Special
A question mark die result lets the first player freely choose any symbol.
If the die lands on the question mark face, the first player may choose any of the 5 symbols on the drawn card. The first player turns the die with their fingertip — while it remains inside the Rollbox — to display their chosen symbol number, so that the result can still be verified at the end of the round.
Turn structure
The first player draws the symbol in the left neighbor's right palm; it passes around the circle, with the last player drawing in the first player's palm.
On the first attempt, the first player uses their index finger to draw the chosen symbol in the right palm of the player to their left. That player then draws what they felt in the right palm of the next player to their left, and so on around the group. The last player in the chain draws the symbol in the first player's palm, completing the circuit. No one may watch another player draw — only the player currently drawing may look at what they are drawing.