1998 BGG rank #16045

Real Action Stockcar Championship

1–20 players 90 min Ages 10+ 2.8/5 complexity 5.5/10 rating

About this game

Game comes with 1 double-sided board (tracks), dice (used for movement, position challenges, track incidents), pawns for keeping track of lap count, 20 plastic cars (better to use Micro-machine sized toy cars), rulebook, lap sheets (for longer races). From their ( http://www.realaction.com ): The Real Action Stockcar Championship (RASC) stock car racing board game. RASC is a fast paced, exciting simulation of stock car racing. Our dynamic RASC board game comes with 2 different race tracks demanding different racing strategies. Up to 20 drivers experience the thrills of being in the driver's seat of a stock car with the excitement of true racing. All drivers make their own pit and race strategies to win the race and eventually the RA Cup for winning the RASC championship.

What it feels like

Racing Dice

Game intelligence

Learn the game

100% knowledge coverage

Setup

1. Set up the race track board according to the chosen circuit configuration. 2. Select up to 20 cars from the available roster of drivers to participate in the race. Additional cars beyond 20 may be added optionally. 3. Place the cars at the starting grid positions on the track. 4. Each player selects or is assigned one or more cars to control. 5. Determine starting order (by qualifying rules or randomly, per the full ruleset). 6. Gather all required game components (dice, cards, tokens) and prepare for the race.

Turn flow

Players take turns moving their cars around the race track according to the game's movement rules (dice rolls or card draws). Cars navigate the track, manage positions, and attempt to be the first to complete the required number of laps. Interactions such as blocking, passing, and pit stop decisions occur during the race. The full sequence of a turn includes rolling for movement, resolving any track or event effects, and updating car positions.

Scoring and victory

Race finishing position determines the winner. The car that completes all laps and crosses the finish line first wins. Scoring sources: Finishing position in the race

Source: Rulebook

Rules to know

The most useful rules for getting a first game right.

Setup

The game includes 20 plastic cars representing real 1997 NASCAR drivers and teams.

The base game comes with 20 plastic cars, each representing a real 1997 NASCAR driver and sponsor team. The included cars and drivers are: #2 Rusty Wallace (Penske Racing), #3 Dale Earnhardt (Goodwrench), #4 Sterling Marlin (Kodak Films), #5 Terry Labonte (Alka Seltzer), #6 Mark Martin (Valvoline), #7 Geoff Bodine (QVC), #8 Hut Stricklin (Circuit City), #9 Joe Bessey (Power Team), #10 Ricky Rudd (Channellock), #11 Brett Bodine (Close Call Phone Card), #16 Ted Musgrave (PrimeStar), #17 Darrell Waltrip (Parts America), #18 Bobby Labonte (Interstate Batteries), #21 Michael Waltrip (CITGO), #24 Jeff Gordon (DuPont), #28 Ernie Irvan (Texaco/Havoline), #29 Jeff Green (CartoonNetwork), #30 Johnny Benson (Pennzoil), #32 Dale Jarrett (White Rain), #33 Ken Schrader (APR), #35 Todd Bodine (Tabasco), #36 Derrick Cope (Skittles), #40 Robby Gordon (Sabco), #42 Joe Nemechek (BellSouth), #46 Wally Dallenbach (First Union), #50 Ricky Craven (Hendrick), #74 Randy LaJoie (FINA), #75 Rick Mast (Remington Arms), #88 Kevin LePage (HYPE), #90 Dick Trickle (Heilig Myers Furniture), #94 Bill Elliott (McDonald's), #96 David Green (Caterpillar), #97 Chad Little (John Deere), #99 Jeff Burton (Exide Batteries), #00 Buckshot Jones (Aquafresh).

Setup

The game supports up to 20 cars, with the option to add even more.

Up to 20 cars can participate in a single race using the base game components. Players may optionally expand the field by adding more cars beyond the standard 20, accommodating larger groups or more realistic field sizes. The rulebook notes that 1:144 scale NASCAR die-cast models are compatible for use as substitute or additional cars.

Special

Players may substitute or supplement the plastic cars with 1:144 scale NASCAR models.

The game's plastic car components can be supplemented or replaced with 1:144 scale NASCAR die-cast models for a more visually enhanced experience. This is an optional customization and does not affect the rules of play.

Strategy briefing

Field Size Strategy

With up to 20 (or more) cars on the track simultaneously, traffic management and positioning become critical. Blocking lanes and drafting behind other cars are key strategic considerations in a large field.

Car Selection

When selecting cars, consider that each car represents a real 1997 NASCAR driver. If the game includes driver-specific stat differences, prioritize historically strong performers from the 1997 season such as Jeff Gordon (#24) or Dale Earnhardt (#3).

Common questions and edge cases

Can you play with more than 20 cars in a single race?

Yes. The base game supports up to 20 cars, but the rules explicitly allow players to add even more cars to the field beyond the base 20 if desired.

Can players use non-included car models (e.g., die-cast collectibles) in the game?

Yes. The game is compatible with 1:144 scale NASCAR die-cast models, which can be used to substitute or supplement the included plastic cars without affecting gameplay.

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