2021
SkuZ
2–5 players
30 min
Ages 0+
0.0/5 complexity
0.0/10 rating
About this game
Each player makes decisions about productions of items. After some uncertain lead time, these items can be sold to customers represented as cards played from your hand. Profit is maximized when players balance their supply of items with the demand. Incident cards introduce additional chaos.
What it feels like
Events
Dice Rolling
Economic
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.