1992 BGG rank #13706

Spy Alley

2–6 players 45 min Ages 8+ 1.5/5 complexity 5.5/10 rating

About this game

Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.

What it feels like

Set Collection Player Elimination Roll / Spin and Move Deduction Bluffing Spies / Secret Agents

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