1997

Adventure Park

2–6 jugadores 0 min A partir de 0 años 0.0/5 de complejidad 0.0/10 de valoración

Acerca de este juego

"An exciting game that helps children, family, and friends cope with illness." In Adventure Park, the game board depicts an amusement park, and players roll a die to move their pawn along paths between the various attractions. Players must collect tickets that enable them to enter the attractions and collect tokens. Each ticket poses a question that encourages the player to discuss his/her feelings. Each time a "1" is rolled, the clock (a spinner on the board) is advanced by one hour. The player with the most tokens after 12 hours is the winner.

Qué sensaciones ofrece

Roll / Spin and Move Pick-up and Deliver Storytelling Educational Amusement Parks / Theme Parks Psychology

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