General
A fighter counter represents a full or reduced squadron of attack shuttles, measured in steps.
A fighter counter does not represent a single attack shuttle; it represents a full or reduced squadron. Each counter is double-sided: the full-strength side represents 2 steps (Attack 10 / Defense 7) and the reduced-strength side represents 1 step (Attack 3 / Defense 3). The squadron is an abstracted mix of heavy bomber-style shuttles (firing torpedoes or drones) and escort fighter-style shuttles.
Restriction
The number of fighter steps aboard a carrier may never exceed its undamaged shuttle boxes.
Each shuttle box on a carrier's SSD represents one step of fighter strength (excluding the one administrative shuttle box). The total number of fighter steps aboard the carrier — including all counters on the Launch Track — may never exceed the number of undamaged shuttle boxes. If a carrier receives a 'Shuttle' hit that reduces the number of undamaged shuttle boxes below the current step count, the owning player must immediately reduce full-strength counters and/or eliminate reduced-strength counters (owner's choice) until steps no longer exceed undamaged shuttle boxes.
General
The Launch Track has 10 boxes: Landed, Arming #1–#8, and Launch. All counters on it are considered inside the carrier.
Each carrier has a Launch Track with 10 boxes: one 'Landed' box, eight 'Arming' boxes numbered 1–8, and one 'Launch' box. Any counters on this track are considered onboard the carrier. The total steps on the track may never exceed the number of undamaged shuttle boxes. This track does not receive damage from combat.
Turn structure
During the Launch Shuttles Phase, fighters in Arming boxes advance one box; box #8 advances to Launch; Landed advances to box #1.
During the Launch Shuttles Phase of each impulse, any squadron counters in an Arming box are moved to the next higher-numbered box. A counter in Arming box #8 moves to the 'Launch' box. A counter in the 'Landed' box moves to Arming box #1. This advancement occurs before landing.
General
Fighters in the Launch box are fully armed and may be launched during the Launch Phase of the next impulse.
The 'Launch' box on the Launch Track indicates that the fighter squadrons inside are fully armed and ready for deployment. They may be launched during the Launch Phase of the upcoming impulse. Note: Launching takes priority over landing when determining whether the maximum number of steps on the Launch Track is exceeded.
General
The Landed box holds squadrons that have just landed; its capacity is written on the track by the player.
The 'Landed' box on the Launch Track holds fighter squadrons that land during the Launch Shuttles Phase. The maximum number of steps that may be placed here equals the value written on the track (filled in by the player based on the ship). The total steps in the Landed box also cannot cause the total steps on the track to exceed the number of undamaged shuttle boxes.
Special
Fighters launch during the Launch Phase and must pass through an open shield; only full-strength counters may be launched unless the carrier is on its last step.
Fighters may only be launched during the Launch Phase of an impulse. Only full-strength (2-step) counters may be launched, with one exception: if the carrier is down to its last step (one shuttle box remaining), a reduced-strength counter may be launched. Launched counters must pass through an open shield — either one that was destroyed or one the carrier voluntarily lowered. Any number of counters in the Launch box may be launched in a given impulse. Once launched, each counter begins a 'sortie' that continues until it lands.
Special
Two reduced-strength counters may be combined into one full-strength counter before launching.
If a player has two reduced-strength counters, they may combine them into a single full-strength squadron by flipping one counter to its full-strength side and removing the other. This combined counter can then be launched normally.