Ghouls
Marco Ramadori , Luigi Filipponi , Stefano Ancillai (1992)
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Ghouls are coming out from the sewer of the town. Groups of human volunteers (police, medics, teachers, housewives, students, role-playing gamers, ...) move through town location (hospital, university, wharf, TV station...) to fight the ghouls. One player takes the ghouls' side and moves them through the sewer system trying to pop out into an undefended location and destroy it. Two or three players controls groups of humans who try to fight the ghouls and prevent destruction. Ghouls win if they destroy the cathedral, humans win if they occupy the ghouls headquarters in the sewer. Game mechanics are designed to give ghouls a large advantage in the long time, so humans must hurry up. In Italian only.
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