Interitus: Manifest
Zackery S A Banton , Jordan M Ashwood (0)
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Interitus: Manifest is a strategic board game played between 2-4 players. Each player takes turns manifesting Sorcerers, moving them across a board, giving them spells to cast, and using them to strike one another. The goal is simple: eliminate all opposing Sorcerers and be the last player standing. A player loses when they end their own turn without a Sorcerer on the board. Designed to be both beginner-friendly and highly strategic, the game features simple cards and intuitive rules. However, the gameplay itself greatly rewards players who customize a well-built deck and a solid strategy. Although it is a card game where cards are drawn at random, a player can manifest whichever Sorcerer they need from a separate pile (without needing to draw it). For example, if someone draws a hand full of Fire-type spells, they can simply manifest a Fire-wielding Sorcerer to cast those spells. This means that it is almost impossible to draw a bad hand. Luck plays a minimal role in this game. Beyond the gameplay lies a rich and evolving lore, involving many parallel realities where science and magic take different routes. In one realm, sky djinns assail villages while wind mages rise to defend them. In another, desperate sorcerers in a world of ice attempt to resurrect an ancient monster. In yet another, the last Daybreak Warrior fights the Goddess of the Underworld surrounded by the statues of his fallen friends. —description from the publisher
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