Karacterz

Karacterz

Matt Hall (2016)

0.0
Puntuación BGG 4 votos
2-4 jugadores 60-150 min 12+
Complejidad Ligero — 0.0/5
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A new epic fighting card game to experience! Build your own fighter, complete with weapons, armor, masteries and origin stories and fight to see who built the best one! Karacterz features 77 unique artworks of 63 artists from 23 countries. Play with a fresh experience every time. Build your character to specialize in either Magical, Agility (martial arts) or Physical (medieval warfare), have a combination of two of them or all three! Players also build up their character's combat deck to fight with and buff them up with stats. There is no Life Points or Maximum Health in Karacterz so deal as much damage to your opponents as possible! Player with the least amount of damage on them is the victor. Karacterz is a great game for gamers of all styles and skill levels. This is a perfect game for skilled gamers to play with more casual gamers. Karacterz features many small game mechanics that interact with each other, perfect for experienced gamers, but not necessary a must to win. Those who find the depth of Karacterz overwhelming need not play with every feature to have a great time and beat up their friends! Playing with a large group? Karacterz features a Teamwork/Betrayal system that guarantees to make group play interesting and more fun! Wanna check out more about Karacterz? Go to our links!

Publisher (Self-Published) Artista Jonas Åkerlund, BlackBunii, Anastasia Heublein, Darey Dawn, Mauro Delli Bovi, BiggCaZ, Lorenzo Massaro, Felix Ortiz, David Lojaya, Diego Gisbert Llorens, Gloria Kang, Nakarin Sukontakorn, Afda Trihatma, Brian Brinlee, Dane Madgwick, Yana Dmitruk, Rick Marcks, Emmanuel Julian Madail Monzon, Alex Lamusu, John Devlin, Ashley Ramos, Christopher Onciu, Francis Tneh, G.L. Liew, Antonio Luzano, Eddie Tjhai, Albert Chauw Wijaya, Dartsumaru, Jon Lankry, Joe Slucher, Laura Galli, Alena Swan, sakuyasworld, Dimas Wijil Pamungkas, Izaak Moody
Extensive use of text - massive conversion needed to be playable

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