Pentantastar

Pentantastar

David R. Megarry , Alexandra Megarry , Kit Megarry (1983)

5.5
Puntuación BGG 39 votos
2-4 jugadores Mejor: 2 120 min 12+
Complejidad Medio — 2.2/5
Ver en BoardGameGeek

Acerca de

Players control the East and the West factions. Either East or West can win by military or by magic forces. Armies of mounted and foot soldiers and fleets of ships contest victory by capturing key places. But even a military victory depends upon control of magic. As magic releases powers of earth, air, water, light, and fire, the wizards grow in strength, volcanoes erupt, storms sweep the mountains and seas, and the creatures of magic join the struggle for both sides. When all five charms are assembled, the completed Pentantastar is a dangerous weapon. If carried to Lug Balor, the East wins, if carried to the Wizard Council, the West wins. Victory depends upon taking advantage of military and magic opportunities, and surviving immediate threats, disasters, and treachery.

Publisher Adventure Games
Recomendado: 2, 4 jugadores Some necessary text - easily memorized or small crib sheet

Inteligencia de la Comunidad BGG

5.5

Media Ponderada

39

Puntuaciones

161

En Propiedad

19

En Listas de Deseos

Desv. Est.: 1.60 Buscando: 6 En intercambio: 20
Reseñas

Reseñas

0 reseñas

Aún no hay reseñas. ¡Sé el primero en escribir una!

Charla de Mesa

Charla de Mesa

Inicia sesión para unirte a la conversación.

Aún no hay comentarios. ¡Sé el primero en compartir tu opinión!