Puntuación y victoria
Highest VP total at end game wins. Tie-breaking conditions may be established by END GAME effects on Mythos cards. Fuentes de puntuación: 3VP for Alignment card not revealed during game (all factions), Neutral VP on claimed Cards and Agents (all factions), END GAME effects on Mythos cards (all factions), Investigation track position (Investigators and Dissident Investigators), Gate Value on personally sealed Gates (Investigators only), Investigator VP symbol on Recruited Agents (Investigators only), Ritual track position (Cultists and Dissident Cultists), 1VP per assassinated Agent in Crypt (Cultists and Dissidents), Gate Value on personally protected Gates (Cultists only), Cultist VP symbol on Mythos cards (Cultists only), 1VP per claimed Revenant Agent (Cultists only), 8VP for Deep Ones card if all 8 Deep Ones are in play (Cultists only), -3VP penalty if Alignment card was revealed (Dissidents only), Gate Value on own Gates (sealed or protected) (Dissidents only), In-game scoring: Cities, Lost City, and The Necronomicon scored during play