Hellfire Pass

Hellfire Pass

Vance von Borries (1985)

5.5
BGG Rating 68 votes
2 players Best: 2 180 min 12+
Complexity Medium — 2.5/5
View on BoardGameGeek

About

Game presentation from a magazine ad: Hellfire Pass pits the British against the Germans during Rommel's early days in the Desert campaign. Now the British were attacking a German defense for the first time in the was in the "Brevity" and "Battleaxe" operations. These battles featured swirling desert armored battles an the devastating power of the famous 88mm anti-tank gun. Fought over essentially the same battlefield as found in the O'Connors Offensive game, Hellfire Pass includes armored cars, Matilda tanks, desert fortifications and armor breakdown. Both players must decide when to use their mobility to outflank the enemy positions and balance that attack with the forces described as akin to a roller coaster ride on a tight-rope. Hellfire Pass is truly a tactician's dream." Hellfire Pass is an Operational scale wargame of combat between the Allies and Germans in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion/company scale units. This game is part of the Series: Battles for North Africa (3W). The other games in the Series: Battles for North Africa (3W) are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, Decision At Kasserine: Rommel's Last Chance, and Race For Tunis. Plus Bloody Keren and Drive on Damascus that are not set in the North Africa desert zone.

Publisher 3W (World Wide Wargames) Artist Rodger B. MacGowan
Recommended: 1-2 players Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

5.5

Weighted Avg

68

Ratings

350

Owned

13

Wishlisted

Std Dev: 1.35 Wanting: 5 Trading: 4
Reviews

Reviews

0 reviews

No reviews yet. Be the first to write one!

Table Talk

Table Talk

Log in to join the conversation.

No comments yet. Be the first to share your thoughts!