Jim Prentice Electric Whiz Checkers
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This game is played like regular checkers except you press the Electric Spindicator when it is your turn. Where it stops determines how many spaces\players they can move: "0" - player doesn't move - pass to next player "1" - payer must move one checker one space diagonally forward "2" - player must move either one checker two spaces or two checks one space each. "3" - player must move either one checker three spaces, three checkers one space or one checker one space and one checker two spaces. Continuous jumps are considered one move. Moving backward and forward between two squares with a king is not permitted on a multiple move.
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