Loot and Scoot

Loot and Scoot

Chris Taylor (I) (2010)

5.5
BGG Rating 75 votes
2-4 players Best: 2-4 45 min 10+
Complexity Light — 1.3/5
View on BoardGameGeek

About

He Who Dies with the Most Loot Probably Ran into the Dragon Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot. Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed. Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn. Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Individual heroes vs. individual or groups of monsters Game Components: • One illustrated, color 2-page Rules sheet • 80 color, die-cut 5/8" square playing pieces • 56 color, die-cut 5/8" round game makers • 4 Dungeon player mats

Publisher Victory Point Games Artist Scott Everts, Chris Taylor (I), Tim Allen
Recommended: 1-4+ players Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

5.5

Weighted Avg

75

Ratings

144

Owned

50

Wishlisted

Std Dev: 1.58 Wanting: 15 Trading: 9
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