Setup
The 2nd Guards Mechanized Division's sector is northern Pest.
The 2nd Guards Mechanized Division's operational sector consists of all map areas in northern Pest: specifically all areas including and north of the line formed by Areas 22, 26, 24, 20, and 15. Units of this division (including any permanently attached SC or 7th Guards Airborne units) may never leave this sector during play.
Setup
The 33rd Guards Mechanized Division's sector is southern Pest.
The 33rd Guards Mechanized Division's operational sector consists of all map areas in southern Pest: specifically all areas south of the boundary line that delineates the 2nd Guards Mechanized sector (i.e., south of the line formed by Areas 22, 26, 24, 20, and 15). Units of this division (including any permanently attached SC or 7th Guards Airborne units) may never leave this sector during play.
Setup
The 128th Motorized Division's sector is Buda (west of the Danube).
The 128th Motorized Division's operational sector consists of all map areas west of the Danube River (the Buda side). Units of this division (including any permanently attached SC or 7th Guards Airborne units) may never leave this sector during play.
Restriction
Soviet units may never move into the sector of another division.
During the game, Soviet units belonging to one division may never enter the operational sector assigned to a different division. This applies to all movement modes. A unit's divisional identity is determined by its assignment at game start (or upon re-entry after reconstitution). This restriction applies equally to Special Corps and 7th Guards Airborne units once they are permanently attached to a division.
Setup
The 128th Motorized Division is added to Soviet starting forces at no VP cost.
In the Historical Scenario, the 128th Motorized Division is automatically included in the Soviet player's starting forces. Unlike in the base game, fielding this division does not cost the Soviet player any Victory Points at game start.
Setup
7th Guards Airborne battalions may be added at game start at 1 VP each.
The Soviet player may optionally add battalions from the 7th Guards Airborne Division to their starting forces. Each battalion added costs 1 Victory Point. The player decides how many (if any) to include before the game begins.
Setup
There are no Hungarian Army units in the Historical Scenario.
The Hungarian Army does not participate in this scenario. Hungarian Army units are removed from the game entirely and are not available to either player.
Setup
There is no Western Intervention of any kind.
Any rules from the base game relating to Western Intervention are cancelled entirely in the Historical Scenario. This applies both at setup and during all game turns.