Setup
One player is designated El Señor, the boss who invents a story where something went wrong and one player must be the culprit.
In Sí Señor, one player takes the role of 'El Señor' (the boss). El Señor invents a story in which something has gone wrong and one of the other players must be the guilty party. Example story contexts: El Señor is a mafioso and the other players are hitmen who failed to eliminate a target; El Señor is a doctor and the players are nurses who lost a patient that could have been saved; El Señor is a feudal lord who returned from a hunt to find his castle conquered and the players are the soldiers who were supposed to protect it.
Turn structure
Each player rolls two dice to form an excuse, then rolls one die to form a trick that shifts blame to the next player.
Each player rolls two dice. The images shown must both be incorporated into an excuse for whatever El Señor has accused them of. After giving their excuse, the player rolls one of their two dice again and uses that image to construct a trick or deflection that places the blame on the next player in line. The next player then continues the chain by defending themselves against the previous player's accusation, or — if the game has stalled — by attempting to save themselves from El Señor's original accusation.
Scoring
A player who performs poorly receives a marker; three markers make that player the loser.
El Señor cuts the game each time they judge a player to have performed poorly. When this happens, the player receives one penalty marker. A player who accumulates three penalty markers is declared the loser of the game. El Señor then punishes that player, and all remaining players are declared the winners.
Restriction
El Señor can penalize a player for not including an image, giving an inadequate excuse, being slow, repeating themselves, or excessive hesitation.
El Señor may stop the game and penalize a player for any of the following reasons: (1) failing to include one or more of the rolled dice images in their excuse or accusation, (2) giving an excuse that El Señor deems inadequate or unconvincing, (3) taking too long to formulate the excuse or accusation, (4) repeating content already used, (5) excessive hesitation or uncertainty. Many of these criteria are subjective and rest entirely at El Señor's discretion.
Setup
One die is rolled to determine the debate topic; each player rolls 3–4 dice for their arguments.
To start the Debate mode, one die is rolled to establish the topic of debate. Each player then rolls 3 or 4 dice. These dice images must be incorporated into arguments — either for or against the debated topic — as the player chooses.
Turn structure
Each turn, a player picks one die and makes an argument using its image; used dice are discarded.
On each turn during the Debate mode, every player selects one of their dice and uses its image in a verbal argument supporting or opposing the debate topic. Once a die has been used in an argument, it is removed from that player's pool. A player who uses all of their dice has successfully completed the challenge.
Restriction
Players are penalized and eliminated for not including a die image, being slow, repeating, or excessive hesitation.
In Debate mode, a player is penalized by the rest of the players — and eliminated from the game as the loser — for any of the following: (1) failing to include a dice image in their argument, (2) taking too long to present their argument, (3) repeating content already used, (4) excessive hesitation or doubt.
Turn structure
Each player rolls 4–5 dice, has 30 seconds to plan, then tells a very short story incorporating all images.
In Cuéntame un Cuento (Tell Me a Story), players take turns rolling 4 or 5 dice. After rolling, each player has 30 seconds to look at their dice and come up with a very short story. The player then tells their story, which must include all of the images shown on their dice.