1992 Puesto n.º 13706 en BGG

Spy Alley

2–6 jugadores 45 min A partir de 8 años 1.5/5 de complejidad 5.5/10 de valoración

Acerca de este juego

Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.

Qué sensaciones ofrece

Set Collection Player Elimination Roll / Spin and Move Deduction Bluffing Spies / Secret Agents

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