General
The game consists of exactly 3 rounds of card drafting and scoring.
Tides of Time is played over exactly 3 rounds. Each round involves drafting cards to build a Kingdom and then scoring Victory Points. After all 3 rounds, players sum their scores from each round and the player with the most total VPs wins.
General
The game contains 18 game cards, 1 reference card, 1 pencil, 1 notepad, and 4 Relic tokens.
Game components: 18 game cards and 1 reference card (120x80 mm), 1 pencil, 1 notepad, and 4 Relic tokens. The reference card is NOT used during play — it is provided only as a memory aid. All 18 game cards are used in every game.
General
Each card has a name, an ability/scoring objective, and most have a suit.
Every card has a name and an ability. Most abilities are scoring objectives that provide Victory Points. 15 of the 18 cards belong to one of 5 suits: Palace, Library, Garden, Temple, or Stronghold. There are exactly 3 cards per suit. The remaining 3 cards have no suit. Cards without a suit still count toward your Kingdom and provide abilities, but they do not belong to any suit group.
General
There are 5 suits (Palace, Library, Garden, Temple, Stronghold), each with exactly 3 cards.
The 5 suits are: Palace, Library, Garden, Temple, and Stronghold. Each suit has exactly 3 cards in the game. 3 cards in the game have no suit. Suits are used by many scoring objectives that check for majority, counts, or sets of suits.
Setup
Shuffle 18 game cards, deal 5 to each player, set remaining 8 aside as a Draw pile.
Shuffle all 18 game cards and deal 5 to each player face down as their starting hand. The remaining 8 cards are set aside face down to form a Draw pile. Place the pencil and notepad nearby. Keep 4 Relic tokens accessible for use after Rounds 1 and 2. The reference card is kept out as a memory aid only and is not part of the draw pile or hands.
Turn structure
Each turn, both players simultaneously choose one card from their hand face down, reveal together, then pass remaining hands.
On each drafting turn within a round: (1) Both players simultaneously select one card from their current hand and place it face down in front of them. (2) Once both players have chosen, both cards are revealed face up and placed in the respective player's Kingdom. (3) Players then pass ALL remaining cards in their hand to the other player. (4) This process repeats until all cards have been played. Since each player starts a round with 5 cards, each round consists of 5 drafting turns.
General
A player's Kingdom is the collection of face-up cards in front of them used for scoring.
A player's Kingdom is the set of face-up cards played in front of them during a round, plus any Relic of the Past cards from previous rounds. Cards in the Kingdom are what determine Victory Points during scoring. Cards remain visible to both players at all times once revealed.
Scoring
At the end of each round, players count VPs from all scoring objectives on cards in their Kingdom.
At the end of each round, each player totals the Victory Points earned from the fulfilled scoring objectives on every card in their Kingdom (including any Relic of the Past cards from prior rounds). Unfulfilled scoring objectives score 0 VPs — they do not penalize the player. Scores for each round are recorded on the notepad.