2025

VARZ TCG

2–6 jugadores 20–90 min A partir de 13 años 0.0/5 de complejidad 0.0/10 de valoración

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VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six. In a standard match, each player brings a Hero, a 30-card Main Deck, a 9-card Skill Deck, and two Portal Decks placed in the opponent’s territory. At the start of the game, players set up the hex-grid battlefield, place their Hero, and position their Portals. Players then take turns drawing cards, summoning spirits known as Spills, casting Commands and Slashes, and moving units across the map. Each turn focuses on gaining control of territory, defeating enemy Spills, defending your own Portals, and attacking your opponent. Positioning is critical, and many effects are triggered through movement, targeting, or timing. A player can win by either reducing one of the opponent’s two Portal Decks to zero cards, or by bringing the opponent’s Life to zero. The game features six elemental factions, each with unique mechanics and synergies. As cards are revealed and abilities are activated, the battlefield shifts dramatically, leading to unexpected combos and comebacks. A typical game lasts 20 to 120 minutes, with each match telling a unique tale of spirits and strategy. The game is scheduled for release in 2025. The story world behind the game has already been introduced through the live-action drama series VARZ, now publicly released. —description from the designer

Qué sensaciones ofrece

Trading Sudden Death Ending Roles with Asymmetric Information Deck, Bag, and Pool Building Team-Based Game Chaining Multi-Use Cards Tile Placement Push Your Luck Once-Per-Game Abilities Area Movement Command Cards Variable Player Powers Hexagon Grid Action / Event Alliances King of the Hill Grid Movement Increase Value of Unchosen Resources Deck Construction Slide / Push Spelling Force Commitment Modular Board Interrupts Map Deformation Connections Variable Set-up Moving Multiple Units Random Production Pieces as Map Critical Hits and Failures Card Play Conflict Resolution Player Elimination Map Addition Different Dice Movement Highest-Lowest Scoring Neighbor Scope Area Majority / Influence Movement Points Turn Order: Progressive Targeted Clues Multiple Maps Print & Play Science Fiction Game System Wargame Card Game Fantasy Territory Building Dice Collectible Components Modern Warfare Mythology Party Game

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