Setup
Deal cards to all players except the first Whoozit.
At the start of the game, shuffle the Whoonu category cards and deal an equal number to each player who is NOT the Whoozit. The Whoozit does not receive cards at the start of their turn as guesser.
Turn structure
The Whoozit is the active guesser for the round and does not submit cards.
Each round, one player is designated the Whoozit. The Whoozit's job is to rank the cards submitted by the other players in order of personal preference. The Whoozit does NOT hold cards or submit cards during their round as guesser.
Card play
Non-Whoozit players each secretly choose and submit one card from their hand.
All players who are not the Whoozit look at their hand of cards and secretly select one card they believe the Whoozit will like or love the most. Cards are placed face-down in the center of the table simultaneously. No player may show or discuss their chosen card before the Whoozit reveals them.
Turn structure
The Whoozit reveals all submitted cards and ranks them from most to least favorite.
Once all non-Whoozit players have submitted their cards face-down, the Whoozit flips them all over and arranges them in a ranked order from most favorite (#1) to least favorite (last place). The ranking is entirely the Whoozit's personal preference — there are no right or wrong answers.
Scoring
Players score points based on how highly the Whoozit ranked their submitted card.
After the Whoozit ranks all submitted cards, players earn points according to the position of their card in the ranking. Higher-ranked cards (closer to #1/favorite) earn more points. Lower-ranked cards earn fewer points. Points are tracked using the scoring envelope and tokens.
Scoring
Players place earned scoring tokens/chips into their scoring envelope to track points.
Each player accumulates their earned scoring tokens in their personal scoring envelope throughout the game. Tokens are not spent — they are saved and totaled at the end of the game to determine the winner.
Turn structure
After each round, the Whoozit role passes to the next player.
Once scoring for the round is complete, the Whoozit role passes clockwise (or in a predetermined order) to the next player. The new Whoozit returns to holding cards (if applicable) or receives a new hand as needed. Rounds continue until every player has been the Whoozit exactly once.
Turn structure
A full game consists of one round per player, each taking a turn as the Whoozit.
The game proceeds through a series of rounds equal to the number of players. Each player takes exactly one turn as the Whoozit. Once all players have been the Whoozit, the game ends and final scores are tallied.