In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD
About this game
From the Introduction: In Death Ground is a set of rules for gaming medium to large scale battles sent in the pre-gunpowder era, or roughly between 2500 BC and 1300 AD… A great deal in these rules will be familiar to those who have played Ruga-Ruga Publications' previous sets, "Death In the Dark Continent" and "Too Few to Fight, Too Many to Die". We believe that the basic mechanisms produce a game which is simple enough to be enjoyable - and to be played to a finish in a leisurely evening - while retaining as much tactical interest and period flavor as possible.
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.
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