Wealth of Nations
About this game
The players run around the world trying to acquire exploitation rights to various raw materials (metals, oil and basic vegetal products such as coffee and tobacco). Each country is assigned (randomly) a royalty marker, which triggers payment of royalties to players controlling at least 30% of the corresponding titles when the country is visited. Player's actions on their turn are driven by the outer track. Victory is by elimination, as other players are driven to bankruptcy.
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.