Seven Years War: Wargames Rules
About this game
These Seven Years War: Wargames rules were spawned from a free online set which had itself been based on DBM (Wargames Research Group rules). They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15. Designed for 15mm. Sequence of play: Each game turn consists of 2 alternating phases, the attacking player being the first phasing player, the defender is the second phasing player in a turn. Command changes (Phasing player). Movement (Phasing player), testing to Charge. Shooting (Phasing player) Shooting (Non-Phasing player) Charge moves (Phasing player) Close combat (Both players)
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.
Similar games
Might and Reason
2–12 players
British Grenadier! Gaming the Wars for America 1775-1783
2 players
Twilight of the Sun King: Birth of the Age of Reason Wargame Rules for the Period 1680-1721
2–12 players
Blood, Bilge and Iron Balls: Naval Wargame Rules for the Age of Sail
2 players
Ne Plus Ultra +: Rules for playing Miniature Battles Set in the High Baroque Period
2 players
Bonaparte: 6mm-20mm Napoleonic Wargame Rules
2 players