Trickery The Game

Dan Hoerner , Darin Baumann (2013)

0.0
BGG Rating 0 votes
2-4 players 15 min 10+
Complexity Light — 0.0/5
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About

Object Cards and dice mayhem! Be the player with the highest Point Total at the end of the game. Lord your victory over your opponent. Laugh cruelly. Set Up Trickery requires six green 6-sided dice, two non-green 6-sided dice and a Trickery Card Deck. Six green 6-sided dice = Rolling Dice Two non-green 6-sided dice = Dueling/Bonus Dice Each player uses a pencil and paper to keep track of scores and Point Totals. One player will be the official Scorekeeper. He or she will add scores to each player’s Point Total as they are awarded. Overview Players take turns rolling the green dice, trying to throw Scoring Combos (See “Scoring Combos”). Scoring Combos earn Trickery Cards (See “Trickery Cards”), and rack up scores that players can attempt to add to their Point Totals. Players protect themselves and disrupt their opponents with a host of offensive and defensive Trickery Cards. The first player to break 5000 points goes ‘Out’ and the game enters the Endgame Round. During the Endgame Round the remaining players each have one final turn to try and go ‘Out’ with the highest Point Total. ‘Out’ players and their Point Totals cannot be targeted by Trickery Cards. The player with the highest Point Total at the end is declared The Winner!

Publisher (Self-Published)
No necessary in-game text

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